A Game Developer passionate about video games and alike, with the hopes and dreams of developing a limitless open-world game enjoyed by everyone.
"The essence of a game is filled by both the developers and the players;
Though they have different roles, both are vital to maintain a successful game."
Integrated mechanics, balancing in accordance with linear difficulty progression, conceptualisation of unique characters, and level designing.
Developed multiple games using Unity's Game Engine. Proficient in Unity's UI design, Components structure, Positioning, GUI Editor. Familiar with its 2D/3D Physics, Animations, Sprites, Shaders, Meshes.
Written commented code in standardized format with code-review to optimize readability and performance. Proficient with .NET development and Class libraries.
I have countless hours of game experience in the various genres of MOBA, MMORPG and Survival to name a few. Having seen both sides of a developer and a player, I believe both are crucial to the game, and both must offer their utmost respect to the other.
I am aiming towards a career in Game Development by sharpening my skills on a daily basis. Holding onto lots of game ideas waiting to be developed, I aspire to make an open-world MMORPG game where players can be both competitive and respectful. My aim is to set forth an MMORPG game in the Esports world for players to compete.
I currently use Unity Game Engine to develop games. I am learning C++ on the side, and trying to switch from Unity to Unreal Engine to gain more experience in working with different Game engines. I am looking forward to building my own Game Engine in the future, in the hopes of fulfilling my career goals in Game Development.
I also have some experience in Web Design and Android Mobile Application Development.
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